Perhaps Darrow quelled his conscience by imagining the game had no inventor. In fact, with a bit of effort, he could have tracked her down. She was still alive, and still making games. As was later detailed, Darrow learned the game at the Todds’ house, and the Todds learned it from a friend, Eugene Raiford. Eugene learned it from his brother, Jesse. Jesse learned it from Ruth Hoskins, who taught at a Quaker School in Atlantic City. Ruth learned it in Indianapolis, from someone named Dan Laymen, who had played it in his frat house in college. The frat brothers who taught everyone else to play were Louis and Ferdinand Thun. They learned it from their sister, Wilma, who learned it from her husband Charles Muhlenberg. Charles learned the game from Thomas Wilson, who learned it in his college economics class, with the radical Wharton/UPenn economics professor Scott Nearing. (Nearing played the game with his students until he was fired, in 1915, for criticizing industrial capitalism.) The trail ends here, for Nearing learned the game directly from its remarkable inventor, Elizabeth Magie, or Lizzie, who filed a patent for it in 1903.
Google’s Deep Dive Podcast: The AI Revolution in Music – Portugal’s Role in Shaping the…
"A saudade não está na distância das coisas, mas numa súbita fractura de nós, num…
Google’s Deep Dive Podcast: Ethical Cultural Collaboration & Global South Leadership https://youtu.be/k5t-gGIQkFI How Portugal Can…
Google’s Deep Dive Podcast: Bridging the Lusophone World Through Culture and Innovation https://youtu.be/hgSD4IFKXe0 Bridging Portugal,…
A Tale for a Post-Truth World Mara Mischief, Bringer of Shadows – Full Album (1:37:23)…
From Fado to the Future: How TATANKA’s Cross-Cultural Movement Reinvents Portugal’s Musical Identity Google's Deep…